台科大 電腦圖學實驗室
Vector Graphics and Texturing
賴祐吉 / 姚智原
2018-08-01
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Technical introduction

Ultra-high-definition displays are available on the market, and vector graphics are possible solutions to describe various multimedia contents in versatile applications because of its compactness and scalability. Therefore, this project focuses on proposing a new data structure and vector algorithm to preserve complex details of arbitrary images and maintain interactive editing and manipulation abilities. Furthermore, high resolution textures are determinant for high rendering quality in gaming and movie industries, but burdens in memory usage, data transmission bandwidth, and rendering efficiency. Therefore, it is desirable to shade 3D objects with vector images such as Scalable Vector Graphics (SVG) for compactness and resolution independence. We also focus on applying the vector image on rendering 3D objects.

Sub Project

No sub project